Each Tile on the map can only be under the Influence of a single Seat of each Star Level at a time. The higher the star level of your Seat, the further the Regional Boosts available to your Allegiance members in the area. The highest Star Level titles are often more sought after by allegiances than even the multitude of boosts Ownership provides, since they can be cycled through many teammates flexibly as they need them. These vary widely, offering such boosts as Training Speed, Healing Efficiency, Creature Speed, Defender Defense, Infantry Attack, and Cavalry Health. These additional boosts you are able to bestow on your Allegiance members also gain strength at higher Star Level Seats. We’ve touched on Titles as well in our PvP guide. ![]() There only, the owner march size reinforcements you are able to defend with are lower than that of your Attacker Titled opponents and the seats to gain those titles are more plentiful, leaving the owner of the Seat more vulnerable to attacks here than at other star levels. Tip: Be wary when defending, as a unique situation occurs at and star SoP’s. The reinforcements you are able to contribute to defense of your own Seat and those of your Allegiance members Titled with boosted marches according to each star level also get larger with higher levels, making it easier to defend with fewer numbers. Tip: You can further boost your reinforcement capacity by improvements to your Armory, Gear, & select Heroes. In addition to increasing bannermen requirements for taking seats, the increasing reinforcement capacities also aid in defense of higher star level Seats. However, the Titles & Regional Boosts gained for your Allegiance will still function if the owner does not meet the requirements themselves. Tip: Once a Seat is owned, the Owner must maintain the specified number of bannermen or will lose the benefits of SoP ownership. This requires 62+ bannermen to take, restricting it to only the T1 of an Allegiance. The only seat is The Iron Throne itself at King’s landing. These can also be held by T2, but only with full banners, 5 pledged to them directly and 5 pledged to each of their bannermen. This restricts them to T2 Allegiance members or higher, as T3 can only accept 5 bannermen pledges each. This means that ownership is restricted to T3 Allegiance members or higher, as T4 cannot accept the pledges of bannermen. Through Seats each require only a single bannerman to send a takeover march. Each star level has a different bannerman requirement. Anything lower than 2 stars don’t require any bannerman, and can be taken over by anyone. ![]() The takeover march function on each SoP can only be selected by those with the required number of bannerman, starting with two stars. If you wish to hold a high Seat of Power then you will need bannermen to support your claim and come to your aid in defending the Seat when necessary. These factors make it harder to take from you once ownership has been established. The largest Seats give the most secure gains, locking for long stretches of time, allowing for higher numbers in their defending armies, and only allowing those with many followers to own them. The higher the star level of the Seat, the wider the effects of SoP ownership span and the higher the benefits offered are. ![]() Here we will get into the details of SoP ownership & defense. These strategic Seats can improve all aspects of gameplay including managing your military, building and progressing your keep & even forging your gear. We’ve touched on the benefits of holding Seats of Power for your allegiance in our PvP guide, as well as the mechanics of “Climbing the Ladder” through gaining Attacker titles. ![]() Only the ladder is real, the climb is all there is.” – Petyr Baelish They cling to the realm, or the gods, or love… illusions. And some are given a chance to climb, but they refuse. Many who try to climb it fail, and never get to try again – the fall breaks them.
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