Speaking of the brain-teasers in Syberia 3, the dev team has added a few mechanics to update the classic point-and-click aspects of the original two games for a modern audience. While this seemed to be more of a novelty with exploration, i found out later on that it was a necessity for some puzzles. However, you are able to move the boundaries of the screen with the analog stick to see more areas and details of the different environments. Lucas compared it to early Resident Evil games. The camera system in the game is ‘mostly’ fixed in place. If you are hurrying along the story for whatever reason, this can give you a quick indication of what's important to move forward. That way you can see if a certain item of interest can be picked up or talked to or, in this case, just looked at. The cool aspect was that different actions are mapped to different buttons on the DualShock controller. For instance, in one sewer-like passage we were able to take a moment to just enjoy the environment by interacting with the hotspot. He explained that a lot of the interactions with characters and certain parts of the scenery were there for world building and not essential for a play through. You meet eccentric inventors, a sarcastic robot companion named Oscar, and an indigenous tribe of short nomads known as the Youkol on your journeys through the first two games.Īs my French guide wandered the tunnels, hotspots began to naturally pop-up while Lucas approached them. After some misadventures, you find yourself leaving your old life behind and seeking out woolly mammoths in the fictional country of Syberia. You play as Kate Walker, a New York lawyer who has been sent to Europe to oversee the transference of an historical automaton factory. After 15 years, featured on multiple platforms including the Nintendo DS and PlayStation 3, the series is nearly ready to become a trilogy with the launch of the latest game. Developed by the French studio Microïds, the titles were phenomenally successful in Europe, especially on the PC. ![]() While the first part of my 40 minute preview was limited to a hands-off walkthrough, I was given a chance to play the game near the end of the meeting.įor those unaware, Syberia 3 is the latest installment in an award-winning, adventure game series that has been around since 2002. ![]() ![]() As an added bonus, series creator Benoit Sokal was there as was one of the lead designers, Lucas Lagravette. During GDC, I was invited to Ubisoft’s San Francisco office to check out and try out Syberia 3.
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